There’s one easy way to sum up Earth 2 #15: Lots of set up, not a lot of plot. There’s a lot of action in this issue, probably the most we’ve seen in Earth 2 since the first issue of the series. That in itself is not a bad thing, especially when you’ve got someone like Nicola Scott drawing the book. And I don’t necessarily have a problem with this issue being set up for what’s to come, it’s just that it could have been done better than it was. Rather than writing some great character moments (Like Jeff Lemire opted to do in Justice League Dark #22), this set up is done through having characters get the crap beaten out of them.
It picks up where the last issue left off, with the wonders squaring off with the terrors (as Jay Garrick refers to them). It’s not long before the wonders are completely beaten down, and left lying in the dirt as the terrors fly off to assault the World Army. Elsewhere, we see more wonders getting beaten down; Fury takes down Mr. Miracle and comes close to taking out Big Barda, and Hawkgirl gets taken down in a Casino while continuing her investigation.
It’s essentially one big showcase of what the “terrors” can do, and leaves the heroes broken and beaten before a massive confrontation. This issue actually ended up reminding me of your standard monster/robot movie. We get to see the protagonists and the antagonists go at each other, but there’s not really much plot to it, at least there isn’t any at this point.
Yeah, there’s the war going on, between the World Army and Steppenwolfe, but even that plot point seems kind of loose at this point. I mean, I get why they’re at war with one another, it’s just that this feels less like a war and more like your typical superhero book, which is not at all what I was expecting. There are so many great things that James Robinson could be doing in this issue, and yet he opts for the easy way to do things in this issue: action. Lots and lots of action.
One of the things that I’ve loved the most about Earth 2 are the characters, and they’re all sidelined here. I’d love to see how all the different wonders interact with each other (you know, when they’re not yelling at each other or beating each other up, which seems to be about the only thing they’re good for), but none of that happened. The characters don’t really interact with each other, so we don’t get to see how that would work, and none of them are developed as a result of these events either, at least not yet. Again, this book is a lot of action and set up, not a lot of plot.
Score: 7.0, Enjoyable
In what is probably the weakest issue of a series that seems to be on a downwards spiral, James Robinson sidelines characters and plot in order to have the wonders and terrors hit each other for a while. It’s great entertainment, and it looks great, thanks to Nicola Scott, but there’s so little to this issue that it’s hard to care about why these people are punching each other.